Program

 

VMV 2006 - Program


Program Overview


Wednesday, November 22 Thursday, November 23 Friday, November 24
Invited Talk (1h) Invited Talk (1h) Invited Talk (1h)
Moderated Poster Session
(15 mins)
Moderated Poster Session
(15 mins)
 
Coffee Break + Poster Viewing (30 mins)
Session: Image-based Reconstruction
(1h 40mins)
Session: Simulation and Visualization
(1h 40mins)
Session: Geometry Processing and Rendering
(1h 40mins)
Lunch Break (1h 30mins)
Session: Textures and Rendering
(1h 40mins)
Session: Image Processing
(1h 40mins)
Coffee Break + Poster Viewing (30 mins)
Session: GPU-Programming
(1h 40mins)
Session: Volume Visualization
(1h 40mins)


Detailed Program

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  Wednesday, November 22 Thursday, November 23
09:00-10:00 Invited Talk: Luc van Gool
Katholieke Universiteit Leuven / ETH Zürich
Invited talk: Ken Museth
Institute of Technology, Linköping University
10:00-10:15 Moderated Poster Session Moderated Poster Session
  Patch-based Synthesis of Geometry Textures with Point-set Surfaces
Francois Duranleau, Pierre Poulin
Physically Based Tracking of Cloth
Nils Hasler, Mark Asbach, Bodo Rosenhahn, Jens-Rainer Ohm, Hans-Peter Seidel
  Robust Tetrahedral Meshing of Triangle Soups
J. Spillmann, M. Wagner, M. Teschner
Multi-Resolution Volume Rendering with per Object Shading
Florian Link, Matthias Koenig, Heinz-Otto Peitgen
  Segmentation Based Fast Registration of Free Form Surfaces in the Euclidian Space
Tobias Maier, Gerd Häusler
Free Surface Flows with Moving and Deforming Objects for LBM
Nils Thuerey, Klaus Iglberger, Ulrich Ruede
  Point-based Tetrahedral Mesh Simplification with Intersection-Free Surface Mesh Simplification
Ralf Sondershaus, Wolfgang Straßer
Statistical Motion Segmentation and Object Tracking
Mark Ross
  Knowledge-based scene analysis using colour and range images
Benjamin Pitzer, Lars Libuda, Karl-Friedrich Kraiss
Adaptive Simulation of Electrical Discharges
Bernd Bickel, Martin Wicke, Markus Gross
  3D Visual Tracking Using a Point-based Model
Christophe Dehais
Approaches for High-Speed Melt Pool Detection in Laser Welding Applications
Nicolaj C. Stache, Henrik Zimmer, Jens Gedicke, Boris Regaard, Alexander Olowinsky, Achim Knepper, Til Aach
  Modeling and Visualization of Cracks in a Desiccating Soil
Gilles Valette, Stéphanie Prévost, Laurent Lucas
Long-Period Hash Functions for Procedural Texturing
Ares Lagae, Philip Dutré
10:15-10:45 Coffee Break + Poster Viewing
  Session: Image-based Reconstruction Session: Simulation and Visualization
10:45-11:05 Visual Reconstruction using Geometry Guided Photo Consistency
Jan-Friso Evers-Senne, Andreas Niemann, Reinhard Koch
3D/2D-Registration in Computer Tomography without any initial pose
Matthias Franz, Marc Stamminger
11:05-11:25 Scene Reconstruction from Multiple Views Using a Locally Planar Model
Andrew Mullins, Adam Bowen, Roland Wilson, Nasir Rajpoot
Mirrored LH Histograms for the Visualization of Material Boundaries
Petr Sereda, Anna Vilanova, Frans A. Gerritsen
11:25-11:45 Iterative Multi-View Plane Fitting
Martin Habbecke, Leif Kobbelt
Multi-cultural visualization: How functional programming can enrich visualization (and vice versa)
Rita Borgo, David Duke, Malcolm Wallace, Colin Runciman
11:45-12:05 Simultaneous Motion, Depth And Slope Estimation With A Camera-Grid
Hanno Scharr, Tobias Schuchert
Enhanced Motion Blur Calculation with Optical Flow
Y .Zheng, H. Koestler, N. Thuerey, U.Ruede
12:05-12:25 Free-Viewpoint Video from Depth Cameras
Alexander Bogomjakov, Craig Gotsman, Marcus Magnor
Incorporation of a-priori information in planning the next best view
Christoph Munkelt, Peter Kühmstedt, Joachim Denzler
12:25-14:00 Lunch Break
  Session: Textures and Rendering Session: Image Processing
14:00-14:20 Image Welding for Texture Synthesis
Muath Sabha, Philip Dutré
A New Method for MRI Intensity Standardization with Application to Lesion Detection in the Brain
Florian Jäger, Yu Deuerling-Zheng, Bernd Frericks, Frank Wacker, Joachim Hornegger
14:20-14:40 Procedural Reproduction of Terrain Textures with Geographic Data
Carsten Dachsbacher, Tobias Bolch, Marc Stamminger
Fast and Robust High Dynamic Range Image Generation with Camera and Object Movement
Thorsten Grosch
14:40-15:00 Efficient Ray Based Global Illumination Using Photon Maps
Arno Zinke, Andreas Weber
Segmentation of Nucleolar Organizer Regions by Means of High Dynamic Range Cell Imaging and Analysis
Jens N. Kaftan, Andre A. Bell, Dietrich Meyer-Ebrecht, Alfred Böcking, Til Aach
15:00-15:20 Integration of Multiple Unstructured Lumigraphs in a Rendering Framework
Marco Winter, Martin Meister, Günther Greiner
Cartoon Extraction Based on Anisotropic Image Classification
B. Berkels, M. Burger, M. Droske, O. Nemitz, M. Rumpf
15:20-15:40 Efficient Estimation of Spatially Varying Subsurface Scattering Parameters for Relighting
Sarah Tariq, Andrew Gardner, Ignacio LLamas, Andrew Jones, Paul Debevec, Greg Turk
Towards Automatic Parameter Optimization for Medical Image Segmentation Algorithms
Aleksandra Popovic, Martin Engelhardt, Ting Wu, Klaus Radermacher
15:40-16:10 Coffee Break + Poster Viewing
  Session: GPU-Programming Session: Volume Visualization
16:10-16:30 GPU Point List Generation through Histogram Pyramids
Gernot Ziegler, Art Tevs, Christian Theobalt, Hans-Peter Seidel
Visualization of the Fibrous Structure of the Heart
T.H.J.M. Peeters, A. Vilanova, G.J. Strijkers, B.M. ter Haar Romeny
16:30-16:50 Real-Time Editing, Synthesis, and Rendering of Infinite Landscapes on GPUs
Jens Schneider, Tobias Boldte, Rüdiger Westermann
Accelerated and Extended Building of Implicit kd-Trees for Volume Ray Tracing
Gerd Marmitt, Roman Brauchle, Heiko Friedrich, Philipp Slusallek
16:50-17:10 Interactive Particle Tracing on Tetrahedral Grids Using the GPU
Marc Schirski, Christian Bischof, Torsten Kuhlen
Prefiltered B-Spline Reconstruction for Hardware-Accelerated Rendering of Optimally Sampled Volumetric Data
Balázs Csébfalvi, Markus Hadwiger
17:10-17:30 GPU-Based Rendering of PN Triangle Meshes with Adaptive Tessellation
Michael Schwarz, Marco Staginski, Marc Stamminger
Illustrating Dynamics of Time-Varying Volume Datasets in Static Images
Jennis Meyer-Spradow, Timo Ropinski, Jan Vahrenhold, Klaus Hinrichs
17:30-17:50 Pyramid Methods in GPU-Based Image Processing
Magnus Strengert, Martin Kraus, Thomas Ertl
Preserving Sharp Edges with Volume Clipping
M. A. Termeer, J. Oliván Bescós, A.C. Telea



  Friday, November 24
09:00-10:00 Invited talk: Pierre Alliez
INRIA Sophia-Antipolis
10:00-10:30 Coffee Break
  Session: Geometry Processing and Rendering
10:30-10:50 Untangling Cloth with Boundaries
Martin Wicke, Hermes Lanker, Markus Gross
10:50-11:10 Deformation Transfer for Detail-Preserving Surface Editing
Mario Botsch, Robert Sumner, Mark Pauly, Markus Gross
11:10-11:30 Correspondences between Salient Points on 3D Shapes
Raoul Wessel, Marcin Novotni, Reinhard Klein
11:30-11:50 Poisson Sphere Distributions
Ares Lagae, Philip Dutré



Invited Talks

Prof. Luc van Gool, Katholieke Universiteit Leuven / ETH Zürich
Rome wasn't built in a day, but its 3D model...
Abstract:  
In this talk, an overview is given of some recent 3D city modeling work at Katholieke Universiteit Leuven and ETH Zurich. This includes fast image-based 3D modeling of existing, modern cities, as well as the modeling of ancient cities, that have largely disappeared. For the first case, stereo vision is the key ingredient, but also the mixing in of object recognition techniques into the 3D modeling process - what we refer to as `cognitive loops'. The stereo part works on-line, at video rate. In the case of ancient cities, the visible information is often restricted to building footprints. Based on a shape grammar that describes the architectural style of the period, buildings can then be reconstructed on a massive scale with the computer, albeit with a much larger uncertainty about their precise shapes and textures. As a case in point, a 3D model of Pompeii has been created, consisting of more than 8000 houses. Other examples to be discussed are Xkipche, a Mayan site, and Sagalassos, a Pisidian city. The Holy Grail for the moment still is the integration of image analysis techniques with grammar based modeling.
 
 
Prof. Ken Museth, Institute of Technology, Linköping University
Deforming Geometry at Extreme Resolutions: Recent Advances in Level Set Methods and Applications.
Abstract:  

Modeling and animation of geometry lies at the very heart of many computer graphics applications. As such, the field of geometric modeling has been the subject of numerous research papers. Topologically robust, high quality representations of deforming surfaces however, remain a major challenge. In this presentation I will discuss some of our recent advances in this area and show several applications in graphics, visualization as well as the visual effects movie industry.

Specifically we have developed efficient algorithms and data structures for robust deformations of geometry at extreme resolutions. Our general approach is based on compact level sets methods, combined with compression and out-of-core techniques for surfaces at virtually unlimited resolution. This allows us to significantly push the boundaries of the celebrated level set method and engage in exciting high-res-applications as; fluid animations (>10243), surface deformations (20483), the solution of partial differential equations on large surfaces (40963) and mesh-to-level set scan conversions of resolutions up to 350003 - all on commodity desktop computers with just 1GB of memory.

 
 
Pierre Alliez, INRIA Sophia-Antipolis
Surface Tiling through Contouring.
Abstract:  

I will present an approach for designing quadrangle tilings from arbitrary triangulated surface meshes. Our algorithm computes two piecewise smooth harmonic scalar functions, whose isolines tile the input surface into well-shaped quadrangles, without any T-junctions. Our main contribution is an extension of the discrete Laplace operator which encompasses several types of line singularities. The resulting two discrete differential 1-forms are either regular, opposite or switched along the singularity graph edges. We show that this modification guarantees the continuity of the union of isolines across the lines, while the locations of the isolines themselves depend on the global solution to the modified Laplace equation over the whole surface. Design flexibility is provided through specification of the type of each line singularity at each edge of the graph, as well as the number of isolines along independent meta-edges to control local mesh sizing.

 

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Contact the Organization Commitee of the 11th Fall Workshop on VISION, MODELING, AND VISUALIZATION 2006.

 
Last change: 2006-11-14